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I can see why some people may think that, but to be fair, this is not a bad game at all. However, it is a solid shooter and one that is quite interesting.

One thing I have always enjoyed about this series is the lore and one of the aspects I thought was cool about Command and Conquer Renegade was how it was set in a part of the Command and Conquer lore that most of us know. The game takes place during the Tiberium War and you play as Nick Parker, better known by the badass name of Havoc!

The campaign is about the creation of these super soldiers that Havoc is trying to put a stop to. In order to do this, he heads all over the world trying to stop it from happening.

It is like something out of an action movie and while it is not going to win any awards for the writing, it is a decent enough story and it certainly kept me interested. The thing is, there is no stealth or sneaking around in this game.

You can play in the first or third person and you are on an all-out attack. Sometimes, this can be fun. You just turn your brain off, have fun, and shoot anything that moves. Occasionally, you will have another objective like destroy a base, protect a civilian, and so on, but for the most part, you just keep shooting until you get to the end of a mission.

I know this sounds basic, but it is quite fun and the campaign in Command and Conquer Renegade does not overstay its welcome. The game did have a multiplayer component, but it was not for me. This is called, Command and Conquer Mode and the idea is that you have one team playing as the good guys the GDI and the other as the bad guys the Nod. You have to protect your own base, destroy the enemy one, or have the most points at the end of the battle. You can spawn vehicles, get upgrades, and so on.

It is like they tried to make a multiplayer shooter and sprinkle elements of the Command and Conquer series over it, but for me, it did not click at all and I could not get into it.

It would be so easy to overlook this as a mistake in the franchise. I feel that is a bit harsh as there is a lot of fun to be had with Command and Conquer Renegade. Sure, it is very rough around the edges in comparison to what we have today.

However, being able to play a standard shooter in this universe was something that I thought was really cool. I do not think the game took off as spinoff games have not been something, they have been keen to do. If you like this franchise I highly recommend you have a go at this as it is very interesting. In fact, before it rose to become the biggest name in strategy gaming, Westwood was the crown prince of role-playing, having created both the Eye Of The Beholder and Lands Of Lore trilogies.

In adventuring circles too, Westwood is fondly thought. Blade Runner. From that wish list only a few features remain intact; the name of the game for one, an optional third-person view and the fact that you can drive a few ground-based vehicles. Here of course you control one such commando, looking upon the world through his own eyes rather than from above.

As is the case in film, to enjoy a game, especially one such as this, it is imperative that you can either relate to or sympathise with the character you are playing. For all his inane musings and constant gurning, Max Payne at least had motivations above that of iust dealina death to anyone who got in his way. Though the game is far from cerebral, there is at least enough to do to keep you entertained, albeit at a very basic level. Set just after the original Commands Conquer, you are sent to find out what The Brotherhood Of Nod are up to, having captured three leading Tiberium scientists for some secret project, which, inevitably, could change the course of the war.

Along the way you get to fight alongside your old Dead-6 commando unit, meet up with your ex-girlfriend who had the good fortune to see sense and join the other side no doubt after having met you and of course plant your trademark C-4 explosives in Nod buildings to put them out of service. Now despite claims of offering both all-guns-blazing missions and those where you might need to take things a little more quietly, for most of the game there is very little need to go around on tippy toes.

If possible, both. Occasionally a soldier may turn tail and run back around the corner, but not for any determinable reason other than they might have left the iron on. This was on the medium difficulty setting, but even on the harder of the three settings there seems to be no discernible difference to how the enemy reacts to your presence. But rather than be disappointed by the very crude intelligence exhibited by the enemy, it was in a sense just how it should be. Even Tiberian Sun and Red Alert 2 were both rather basic in terms of Al; the computer’s only real advantage in battle being its obvious dexterity when it came to giving orders.

The overly angular terrain in particular stands out as a sore point, as does the fact that Westwood has yet to grasp the concept that human beings need to move their feet in order to turn on the spot.

On the plus side, there is always plenty going on and even our rapidly ageing Pentium s managed to keep up with the pace. In terms of the weapons and vehicles, like the rest of the game in fact, you could easily point out that there are better examples of each in a variety of other games.

All the weapons are flimsy and unconvincing and one or two next to useless the grenade launcher being a perfect example. Fair enough, but neither is a rocket launcher particularly effective against a human. Very odd that. Considering how tight pretty much all the levels are, the vehicles have been worked into the game very well. Most important of all is how important the vehicles are to the multiplayer game, specifically CSC mode. How it works is each side has a base, made up of a barracks, Tiberium processor, power plant and vehicle factory, plus the assorted faction-specific gubbins like defences and such.

The more popular way of winning is to score more points, which usually involves keeping the Tiberium flowing in, revenue from which you can use to buy vehicles, change to a better character and so on.

Tribes 2 had them of course – ones that even flew, but they were little more than crude shapes effectively made out of Duplo bricks. Here the battle is on the ground, up close and personal. To that end Westwood has only been partially successful. The Al is laughably basic, the graphics unsophisticated, the interface overly complicated and the characters cliched and wooden. Perhaps the best thing about the game, apart from the multiplayer mode, is that someone saw fit to include the playable demo of Medal Of Honor on the disc.

However, though it may drive many to buy what is an infinitely more accomplished game, fear most will be making an exchange before too long rather than parting with more cash. It was only last month we took a more detailed look at Renegade’s online game, and since then it has received a rather significant update in the form of the 1.

In it, along with a few bug fixes and support for third-party mods, are two new maps, across which players can now take to the sky. Big deal? Well in some ways, yes. Some of you may recall that originally aircraft were meant to be in the game, but they were removed ‘for the sake of gameplay’ a few months before release.

Despite the panning the game has received since, it is with some thanks that Westwood has stuck by its fans and continued to update and upgrade what is an enjoyable multiplayer game – lesser developers might not have bothered.

There are in fact three aircraft to choose from: the NOD assault helicopter; the GDI Orca and the transport chopper, which is identical whichever side you fly for. Like the ground vehicles they’re pretty sluggish to control and although they use the same keys as all the other vehicles, strafing and altitude controls are somewhat inconvenient. Despite – or rather because of this – the aircraft are far from overpowering and compliment the fast-paced nature of Renegade’s arcadestyle combat.

However, the two maps aren’t so special: the first a dusky urban figure-of-eight map, the second a rather basic desert scenario, though it won’t be long before some quality maps appear, if they haven’t already. While it may be stretching it to say this patch turns Renegade into a must-have game, it certainly improves its already broad online appeal. While the single-player game is beyond help, the multiplayer game is gaining momentum.

If Westwood can see its way to including real-time base-building we may finally have cause for celebration. But for now Westwood deserves no more than a pat on the back. Before you snort like a Frenchman and skip to the next review, there’s something you should know.

Yes, the single-player game was a widely acknowledged cock-up, but thanks to the efforts of some die-hard modders, the multiplayer game is still enjoyed today. Now, I’m not suggesting you buy the game for this reason – if you haven’t played it by now you’ve probably missed the boat. But the people behind some of the best mods for the game are now working on a Ftenegade-inspired mod for Half-Life 2, with a full single-player campaign and multiplayer game called A Path Beyond and The Dead 6 respectively.

Unfortunately for Sold Out, it’s also a great reason not to buy this game. As Stinkers go. Renegade’s single-player game is right up there with a cabbage and baked bean vindaloo follow-through.

One of our main gripes about it was its Al. Or lack of it, like jeeps following an identical oval path in a vain attempt to run you over. However, take out the Al and throw in some live bait, and these criticisms get defenestrated faster than an extra in an old-skool Western. And believe it or not, once you’ve filed your nails down to a set of useless carbon stumps waiting for one of several hundred packed-to-bursting-point servers to load, you’ll find that under the glitches lies a highly entertaining multiplayer lark.

Renegade is certainly one of the most popular new online FPSs for a wile, and its class-based similarities to TFC is obviously capturing the imagination of fraggers the world over. And after a few minutes it’s easy to see why. During each round you earn credits for kills, which can then be cashed in for a multitude of character upgrades engineer, heavy gunner, sniper etc or used to buy vehicles which you can hop into and drive including Mammoth Tanks.

Sadly, though, many of these are infuriatingly hard to manoeuvre. Things aren’t helped by some atrocious lag even with an ADSL connection and severe clipping problems.

Patches are needed, and fast. If you’re going to buy Renegade, then make sure it’s for the multiplayer game. As a team game it works extremely well and its already massive fanbase guarantees an abundance of servers all day long.

Don’t expect to be enthralled, but do expect to be entertained. Captain Nick “Havoc” Parker bit off more than he could chew. Now as Capt. Parker you’ve got to stop him, free the scientists. Unfortunately Raveshaw isn’t the only one you’ll have to worry about; you’re going to also be facing up with your ex-comrade Sakura Obata, a former commando with an attitude and Raveshaw’s safety in mind. Command and Conquer Renegade is one of the most original takes on a first person shooter to come along in quite a while.

In the game you play Captain Nick “Havoc” Parker, a Special Forces commando dropped into sticky situations to accomplish a laundry list of mayhem.

The single player mode of the game features about 10 hours worth of game play broken up into a dozen missions. Each of the missions are pretty sizable, having you cover pretty huge maps and accomplish a lot of killing and destruction before the day is done.

The enemies and support staff you run into throughout the game come straight from the real time strategy game.

 
 

 

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